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    Probably Stolen Patch Notes and Updates

    Updated

    Every Probably Stolen update in one place, newest first: from the open playtest in August through Update 049 and the demo to the 1.0 release on October 28, with what each one changed in plain English and a link to the developer's full notes. Checked on October 23, 2026.

    Latest update

    All updates

    1. What's in Store for 1.0

      The full feature list for launch and the post-launch plans.

      • An ending where you buy the store, plus end-game items.
      • Four difficulty options, nine starting scenarios, new starting perks, 21 achievements.
      • Vending machines that sell overnight; Steam Workshop with a modding API.
      • Demo saves load in 1.0, but the developer recommends a new game. The demo is removed at launch and demo mods will likely break.
    2. Demo Update: Aquafarmer

      Fish farming arrives as a Wild's Network upgrade, the Retired Aquafarmer.

      • You start with a basic circulation system, tilapia and fish food; eels and sturgeon are the more valuable species.
      • Each species has its own habitat needs: tank water quality, filtration and an energy cell.
      • Healthy fish lay and fertilize roe, which hatches into fry and grows into adults. Tanks can be upgraded.
      • Butcher fish with a knife for meat; use Surgery Tools on sturgeon to harvest caviar.
      • Slower and lower-maintenance than rat ranching, and the developer calls it more beginner-friendly.
    3. Update 049: Release Date + New Demo

      The October 28 date, the Steam demo and the largest patch so far.

      • Toolbox: bind tools to keys 1–9. Dr. Jackson sells it after day 14.
      • Bottle Printer upgrades unlock the normal and large bottle; the Vacuum Robot gets an incinerator upgrade.
      • Multi-select, inventory sorting, item rotation with the mouse wheel and a Delete-to-trash key.
      • Pouring wine into a liquid container now gives Wine Extract; winning lottery tickets redeem right away.
      • Perk balance: Model Citizen's reward for reporting criminals rose from 20% to 50%; Intimidating now cuts evidence by 33% and costs 2 points; addiction perks start you with one item of your vice.
      • Animal cages: wear scales with the size of the animals inside, and repairing with scrap restores half the durability.
      • Fanta was renamed Phanta.
    4. Playtest Ledger

      What playtesters asked for: more customers, perks, items and machines, plus store customization.

      • Gambling and the Rock Bottom start were player favorites.
      • Quality-of-life work focused on late-game inventory clutter.
    5. 100,000 wishlists

      100,000 wishlists and 100,000 playtest players; the demo was announced for September 14.

      • Playtest saves transfer to the demo.
      • The demo's new start was the Water Merchant.
    6. Playtest Patch 48.3.12: The Rat Wrangler

      The secret Rat Wrangler scenario was made visible.

      • Showing contraband in the display case and then hiding it no longer farms Security reputation.
      • The furnace's Junk Processing Module no longer secretly uses double power.
    7. Playtest Patch 48.3.10: Rock Bottom & Water Upgrade

      The Rock Bottom hardcore start and the first water upgrades.

      • Wild's Network water upgrades: Retired Water Merchant, Gutterflow on Tap, Rustwater on Tap. Dr. Jackson sells a water trading guide.
      • At −40 Black Market reputation the janitorial service stays available at double cost.
      • You can only lose to the “Augmented” ending by missing too many augs on Hard Mode.
    8. Announcement and open playtest

      Announced as a cyberpunk pawnshop simulator with an open Steam playtest.

      • Started as a solo project by Bei Ning Pan, built from a shelved turn-based game called Space Looter; the team grew to 4 artists and 3 audio developers.
      • Inspirations: Space Station 13 and Papers, Please.

    What's next

    Announced on October 22 as free updates after launch. Only Junker has a timing (“shortly after launch”); the rest have no dates yet.

    UpdateWhat it is
    JunkerStarting scenario, “shortly after launch”
    Organ TraderStarting scenario, “for the Butcher fans”
    Street Food VendorStarting scenario
    Main storyline expansionChanges the station and the ending
    ExpeditionsRecruit people (for example a scav) and send them on missions
    New appraisal itemsMore rare goods to authenticate

    Frequently asked questions

    What is the latest Probably Stolen update?

    What's in Store for 1.0 (October 22, 2026). We add each new patch here with a plain-English summary.

    When is the next Probably Stolen update?

    No date yet. The developer plans regular free content updates after 1.0; the Junker starting scenario is due “shortly after launch”.

    What is the difference between the demo and the full game?

    1.0 adds an ending (buying the store), end-game items, four difficulty options, nine starting scenarios, new perks, character storylines, vending machines, Steam Workshop mods, 21 achievements, a UI overhaul and full translations.

    Was there a beta branch?

    Yes. During the playtest some changes were previewed on a Steam beta branch before they reached the demo.

    Sources

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