Emberville Classes, Stats and Combat
Updated
Emberville lets you learn many classes and mix their skills. You unlock classes by levelling weapon and armour types and rescuing townspeople, switch whenever you like, and carry levelled skills into other classes. Below: the classes confirmed so far, all six attributes and the full stat list from the official character screen, and the skills seen in the prologue. Checked on October 23, 2026; we add classes as Early Access reveals them.
Confirmed classes
Wanderer
Starter class
Skills Focus Strike (a punch) and Swift Foot (more move speed). Its class tree showed tiers up to level 40 in the prologue.
WayTooManyGames prologue preview (Sep 2026)
Knight
Melee, defensive
Heavy armour and shields; defensive skills such as Raise Shield and Counter Attack that work off Block, Parry and Counter Attack Chance.
Press kit, as summarised by NiaMeowDB
Warlock
Magic
Spell-based offence that spends Kymia. Skills not detailed yet.
Press kit
How classes and inheritance work
- Unlocking: level up a weapon or armour category, or rescue a townsperson who teaches a class.
- Switching: change class at any time; the Steam page says classes “can be changed at any time”.
- Inheriting: each class can take passive and active skills from other classes you have learned, so builds mix melee, magic and ranged.
- Masteries: weapons have masteries too (the demo patch mentions a “Generic Power mastery”), and the prologue showed weapon mastery with bows and brass knuckles.
The six attributes

You assign points to Strength, Dexterity, Intelligence, Wisdom, Stamina, Luck. At level 1 the screenshot shows Strength 2 and the other five at 1, with 7/20 experience toward level 2. The game hasn't published what each attribute raises; we'll test it in Early Access rather than guess.
All 16 stats
| Stat | Level 1 value | Group |
|---|---|---|
| Health Points | 68.4 | Survival |
| Defense | 21.1 | Survival |
| Block Chance | 1.2% | Survival |
| Block Amount | 8 | Survival |
| Parry Chance | 3% | Survival |
| Global Effects Resistance | 2 | Survival |
| Attack Damage | 17 (21–23 shown with the starting weapon) | Offence |
| Attack Rate | 0 | Offence |
| Critical Chance | 4% | Offence |
| Counter Attack Chance | 0.7% | Offence |
| Skill Damage Bonus | 5 | Offence |
| Effects Chance Bonus | 1% | Offence |
| Kymia Points | 20 | Kymia (skills) |
| Kymia Recovery | 0.2 | Kymia (skills) |
| Move Speed | 4 | Utility |
| Drop Chance | 1.5% | Utility |
The header also shows Health 68.4, Kymia 20, Pro. Crit 4%, Defense 21.1 and Damage 21–23. Parry, Block and Counter Attack Chance are what defensive Knight skills build on.
Skills seen so far
| Skill | Class | What we know |
|---|---|---|
| Focus Strike | Wanderer | Punch attack |
| Swift Foot | Wanderer | Increases movement speed |
| Palm Strike | Not stated | Can stun. The demo patch fixed a bug that made it stun 100% of the time |
| Raise Shield | Knight | Defensive skill |
| Counter Attack | Knight | Plays off Counter Attack Chance |
Combat basics

- Real-time combat built on two buttons, with combos unlocked per weapon and chained attack types.
- Positioning, timing and knowing enemy patterns matter, especially against bosses.
- Skills spend kymia; Kymia Recovery refills it.
- Dying costs experience, but death in the Vitromotus is temporary.
Next: what's in the Early Access build and roadmap.
Frequently asked questions
What classes are in Emberville?
Three are confirmed so far: the Wanderer (the starting class in the prologue), the Knight (heavy armour and shields) and the Warlock (magic). The developer describes many classes across melee, magic and ranged; the full list will show once Early Access is out.
How do you unlock classes in Emberville?
By levelling weapon and armour categories, and by rescuing townspeople who teach them. You can switch between learned classes at any time.
What is skill inheritance in Emberville?
Once a class is levelled, its active and passive skills can be carried into another class. So you can, for example, play a Knight with skills learned as a Warlock.
What are the stats in Emberville?
Six attributes you put points into (Strength, Dexterity, Intelligence, Wisdom, Stamina, Luck) and 16 derived stats on the character screen, from Health Points and Defense to Kymia Recovery and Drop Chance.
Is there a death penalty in Emberville?
Yes, an experience penalty: the demo patch notes list a fix to the 'death xp penalty calculation'. Death in the Vitromotus is otherwise only temporary.
Sources
- Emberville on Steam
- Cygnus Cross: What to Expect from Emberville Early Access (Steam, Oct 19, 2026)
- Cygnus Cross: Demo patch notes, version Alpha Demo 0.20.17 (Steam, Oct 19, 2026)
- Cygnus Cross: Emberville's full voice cast revealed (Steam, Jul 17, 2026)
- WayTooManyGames: Emberville prologue preview, classes (Sep 11, 2026)
Keep reading
Emberville Guide
Emberville enters Steam Early Access on October 27 for $29.99 ($26.99 at launch). What's in it, how long it lasts, co-op plans, demo saves and PC specs.Early Access Roadmap
What Emberville's Early Access has on day one, the first update's final boss, the plan for nine biomes, co-op and mods at 1.0, playtime and demo save carry-over.Voice Cast
All 22 Emberville voice actors, from Doug Cockle and Matthew Mercer to Amelia Tyler and Ben Starr: what you know them from and which roles are announced.