Probably Stolen Station Events
Updated
Station events push prices up or down for a few days and often bring a special customer. Knowing them is the difference between selling water at double price and sitting on stock. Here are all 21 natural events, grouped by what they affect, from players' tests in the demo compiled by The Exceptional Fisherman.
Water events
Water supply crisis
3 days · cooldown 3 daysWater and rations +100%, drinks +90%, purification supplies +80%
Brings: Corporate representative or panicked spacer (both test water)
Upper levels donate two 750 ml bottles of high-quality water.
Minor water shortage
3 days · cooldown 3 daysWater and rations +35%, drinks +30%, purification +25%
Brings: Lower-level water buyer (tests water)
Water supply surplus
2 days · cooldown 3 daysWater and rations −25%, drinks −20%, purification −15%
Brings: Ice miner selling high-quality water (never mislabels)
Power events
Power outage
2 days · cooldown 3 daysEnergy cells +66%
Brings: Lower-level energy cell buyer
Your power is off unless you bought the power hijack upgrade.
Power plant maintenance
1 day · cooldown 3 daysEnergy cells +33%
Brings: Lower-level energy cell buyer
Who turned out the lights?
2 days · cooldown 3 daysEnergy cells +100%, weapons +25%
Brings: Upper-level energy buyer; a panicked shopkeeper buying weapons and armor
Station-wide blackout: your power is off unless hijacked.
Food events
Bad Nutrifruit harvest
3 days · cooldown 3 daysFood +50%
Brings: Food buyer
Nutrifruit seed shortage
2 days · cooldown 3 daysFood +33%, seeds +50%
Brings: Farmer (buys seeds, sells 6 nutrifruit)
Nutrifruit harvest
3 days · cooldown 3 daysFood −20%
Brings: None
Materials events
Construction projects
3 days · cooldown 3 daysMaterials +30%
Brings: Foreman (buys materials)
Meteor shower
3 days · cooldown 3 daysMaterials +50%
Brings: Foreman (buys materials)
Material surplus
1 day · cooldown 3 daysMaterials −25%
Brings: Miner selling metal ore at 15–25% off
Weapons events
Illegal weapon shipment
2 days · cooldown 8 daysWeapons −35%
Brings: None
Announced to you with the matching Black Market perk.
Increased weapons demand
3 days · cooldown 2 daysWeapons +25%
Brings: None
Announced with the matching Revolution perk.
Lower-level lynching
1 day · cooldown 10 daysWeapons and armor +33%
Brings: Angry citizen (buys weapons, armor)
Medical events
Medical supplies shortage
2 days · cooldown 3 daysMedical +50%
Brings: Pharmacist
Oxymore addiction on the rise
2 days · cooldown 5 daysMedical +25%
Brings: Clinic volunteer selling free Naloxgone
Give the Naloxgone away free for +1 lower-level rep; charging costs −4.
Household events
Household item surplus
1 day · cooldown 3 daysHousehold −20%
Brings: Scavenger selling toothpaste, 4-in-1 wash, toilet paper
Household relief drive
1 day · cooldown 3 daysHousehold −40%
Brings: None
Announced with the matching Upper Levels perk.
Other events
Tourist influx
2 days · cooldown 3 daysNone
Brings: Tourists (upper level): substances, food, water; souvenir hunters for junk or weapons
Security budget increase
1 day · cooldown 10 daysNone
Brings: None
Scripted for day 10.
Make the most of water events with the water guide, and see who else visits each day on the customers page.
Frequently asked questions
What is the most profitable event in Probably Stolen?
The water supply crisis: water and water rations sell for double for 3 days, and upper levels hand out two bottles of high-quality water. Stockpile clean water before it hits.
How do I avoid losing power in a blackout?
Buy the power hijack upgrade. Without it, the power outage and the station-wide blackout switch your power off.
How often do events happen?
Each event has a cooldown of 2 to 10 days after it ends before it can happen again. The security budget increase is scripted for day 10.
Can I see events coming?
Some, with faction perks: the matching Black Market, Revolution and Upper Levels perks warn you about the illegal weapon shipment, rising weapon demand and the household relief drive.
Sources
Keep reading
Probably Stolen Guide
Probably Stolen launches October 28 on Steam: what the 1.0 release adds (an ending, 9 starting scenarios, 21 achievements), demo saves, languages and PC specs.All 9 Starting Scenarios
All nine Probably Stolen starting scenarios in 1.0, from Apprentice to Rock Bottom and the once-secret Rat Wrangler: what each starts with, its risk, and known perks.Patch Notes & Updates
Every Probably Stolen update in plain English, from the August playtest and Update 049 to the Aquafarmer demo patch and 1.0, plus the post-launch roadmap.Wine Recipes & Calculator
Probably Stolen winemaking: a calculator for every berry, water and yeast mix, how to hit Master Vintage, aging value per day, Gloomberry wine and where to get berries.Water Guide
Probably Stolen water trading: the six water grades and prices, how to purify each one, the Moisture Farm and Water Purifier settings, who buys what, and taps.Display Case Guide
How the Probably Stolen display case brings in customers: buyer tiers by item value, every sign and lamp with its odds, the priority order and why sellers don't show.