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    Probably Stolen Station Events

    Updated

    Station events push prices up or down for a few days and often bring a special customer. Knowing them is the difference between selling water at double price and sitting on stock. Here are all 21 natural events, grouped by what they affect, from players' tests in the demo compiled by The Exceptional Fisherman.

    Water events

    Water supply crisis

    3 days · cooldown 3 days

    Water and rations +100%, drinks +90%, purification supplies +80%

    Brings: Corporate representative or panicked spacer (both test water)

    Upper levels donate two 750 ml bottles of high-quality water.

    Minor water shortage

    3 days · cooldown 3 days

    Water and rations +35%, drinks +30%, purification +25%

    Brings: Lower-level water buyer (tests water)

    Water supply surplus

    2 days · cooldown 3 days

    Water and rations −25%, drinks −20%, purification −15%

    Brings: Ice miner selling high-quality water (never mislabels)

    Power events

    Power outage

    2 days · cooldown 3 days

    Energy cells +66%

    Brings: Lower-level energy cell buyer

    Your power is off unless you bought the power hijack upgrade.

    Power plant maintenance

    1 day · cooldown 3 days

    Energy cells +33%

    Brings: Lower-level energy cell buyer

    Who turned out the lights?

    2 days · cooldown 3 days

    Energy cells +100%, weapons +25%

    Brings: Upper-level energy buyer; a panicked shopkeeper buying weapons and armor

    Station-wide blackout: your power is off unless hijacked.

    Food events

    Bad Nutrifruit harvest

    3 days · cooldown 3 days

    Food +50%

    Brings: Food buyer

    Nutrifruit seed shortage

    2 days · cooldown 3 days

    Food +33%, seeds +50%

    Brings: Farmer (buys seeds, sells 6 nutrifruit)

    Nutrifruit harvest

    3 days · cooldown 3 days

    Food −20%

    Brings: None

    Materials events

    Construction projects

    3 days · cooldown 3 days

    Materials +30%

    Brings: Foreman (buys materials)

    Meteor shower

    3 days · cooldown 3 days

    Materials +50%

    Brings: Foreman (buys materials)

    Material surplus

    1 day · cooldown 3 days

    Materials −25%

    Brings: Miner selling metal ore at 15–25% off

    Weapons events

    Illegal weapon shipment

    2 days · cooldown 8 days

    Weapons −35%

    Brings: None

    Announced to you with the matching Black Market perk.

    Increased weapons demand

    3 days · cooldown 2 days

    Weapons +25%

    Brings: None

    Announced with the matching Revolution perk.

    Lower-level lynching

    1 day · cooldown 10 days

    Weapons and armor +33%

    Brings: Angry citizen (buys weapons, armor)

    Medical events

    Medical supplies shortage

    2 days · cooldown 3 days

    Medical +50%

    Brings: Pharmacist

    Oxymore addiction on the rise

    2 days · cooldown 5 days

    Medical +25%

    Brings: Clinic volunteer selling free Naloxgone

    Give the Naloxgone away free for +1 lower-level rep; charging costs −4.

    Household events

    Household item surplus

    1 day · cooldown 3 days

    Household −20%

    Brings: Scavenger selling toothpaste, 4-in-1 wash, toilet paper

    Household relief drive

    1 day · cooldown 3 days

    Household −40%

    Brings: None

    Announced with the matching Upper Levels perk.

    Other events

    Tourist influx

    2 days · cooldown 3 days

    None

    Brings: Tourists (upper level): substances, food, water; souvenir hunters for junk or weapons

    Security budget increase

    1 day · cooldown 10 days

    None

    Brings: None

    Scripted for day 10.

    Make the most of water events with the water guide, and see who else visits each day on the customers page.

    Frequently asked questions

    What is the most profitable event in Probably Stolen?

    The water supply crisis: water and water rations sell for double for 3 days, and upper levels hand out two bottles of high-quality water. Stockpile clean water before it hits.

    How do I avoid losing power in a blackout?

    Buy the power hijack upgrade. Without it, the power outage and the station-wide blackout switch your power off.

    How often do events happen?

    Each event has a cooldown of 2 to 10 days after it ends before it can happen again. The security budget increase is scripted for day 10.

    Can I see events coming?

    Some, with faction perks: the matching Black Market, Revolution and Upper Levels perks warn you about the illegal weapon shipment, rising weapon demand and the household relief drive.

    Sources

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