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    Probably Stolen Display Case Guide

    Updated

    The display case decides who walks into your shop. Goods on show bring buyers (the more value per tag, the richer the buyer), and signs, lamps and tokens turn random customers into sellers. The catch is the priority order, which is why the seller you want often doesn't show. Try your setup in the odds calculator below. Numbers from players' tests in the demo, compiled by The Exceptional Fisherman.

    Seller odds calculator

    Display case seller odds

    1. 1.Scavenger's token

      Not in the case (20% each, stacks to 100%)

    2. 2.Black lamp (thief)

      Not in the case (10% each + 1% per 2 Black Market rep (max 95%))

    3. 3.Black lamp (petty thief)

      Not in the case (20% each + 1% per 2 Black Market rep (max 95%))

    4. 4.Black lamp (food thief)

      Not in the case (30% each + 1% per 2 Black Market rep (max 95%))

    5. 5.Water neon sign

      75% chance: Water seller

    6. 6.Food neon sign

      Not in the case (75%)

    7. 7.Material neon sign

      75% chance: Material seller

    8. 8.Medical neon sign

      Not in the case (75%)

    9. 9.Household item sign

      Not in the case (75%)

    10. 10.Appraisal board

      14% chance: Appraisal customer

    Items roll top to bottom (the default priority, as in the clientele panel). Each success replaces one random customer, and rolling stops when none are left. Based on players' tests in the demo.

    How the display case works

    • Buyers from the case always come first in the day. You get 1 buyer slot, +1 with the buyer referral and +1 with the display case upgrade (3 at most).
    • If store attractiveness drops below 100, the case brings no buyers at all.
    • When more tags are on show than you have buyer slots, the tag with the highest combined value wins.
    • Water also scales by label: gutterflow or basewater labels draw tier 1, high-quality tier 2, pure tier 3, whichever is higher.
    • Signs don't add customers: a successful roll turns one of your expected random customers into that seller.
    • Expected random customers: +1 at 200 attractiveness, +2 at 250, +3 at 400; +1 at 20+ lower-level reputation (−1 below 20); −1 if you went out the night before. Four at most.
    • At 400 attractiveness, tier 1 sellers are replaced by tier 2.

    The order in the day's queue is on the customers page. Tip: the priority between two lamps goes to the one you moved least recently, so nudge a lamp to change the order.

    Buyer tiers by value

    TierCombined value of one tagNotes
    Tier 11–144 credits of that tagLow-budget buyers
    Tier 2145–349Mid-budget buyers
    Tier 3350+ (Household: 300+)Highest budgets; only from day 14 when reached by value

    Who each tag brings

    TagTier 1Tier 2Tier 3
    HouseholdSpacer, young spacer, lower-level parentCitizenUpper-level servant
    FoodStarving spacer, spacer, spacer chefExpedition supplierUpper-level private chef
    SubstanceDesperate addictWorn-out spacerUpper-level hedonist
    MedicalInjured spacer, sick child caretaker, lower-level doctor (no chem scanners)Mid-level nurse (chem scanner)Upper-level hospital supplier (chem scanner)
    MaterialsScrap buyer, maintenance workerLower-level inventorStation engineer (huge budget)
    Tools / ModulesLower-level inventorLower-level inventorStation engineer
    Weapon / AmmunitionScavengerSelf-defence enthusiastUpper-level private security contractor
    WaterScav, thirsty spacerSpacerUpper-level water stockpiler

    Tools, modules, weapons and ammunition each count separately, so each can bring its own extra buyer, but a given buyer only comes once a day. You can't attract a Luxury buyer: not every tag works in the case.

    Every sign, lamp and token

    ItemChanceBrings
    Scavenger's token20% each, stacks to 100%Scavenger (cheap mixed goods)
    Black lamp (thief)10% each + 1% per 2 Black Market rep (max 95%)Thief
    Black lamp (petty thief)20% each + 1% per 2 Black Market rep (max 95%)Petty thief
    Black lamp (food thief)30% each + 1% per 2 Black Market rep (max 95%)Food thief
    Water neon sign75%Water seller
    Food neon sign75%Food seller
    Material neon sign75%Material seller
    Medical neon sign75%Medical seller
    Household item sign75%Household seller
    Appraisal board33%Appraisal customer

    Frequently asked questions

    Why am I not getting the sellers I put signs out for?

    Signs don't add customers; each successful roll replaces one of your expected random customers, in priority order. With more signs than expected customers, the ones lower in the list rarely get a turn. Raise store attractiveness or remove signs you don't need.

    How do I attract tier 3 buyers?

    Put items with the same tag worth 350 credits or more in total in the case (300 for Household). Tier 3 buyers drawn by value don't appear before day 14. For water, a bottle labeled pure is enough.

    How many buyers can the display case bring?

    One by default, two with the buyer referral, three with the display case upgrade. None at all if store attractiveness is below 100.

    What do black lamps do?

    They bring thieves who sell stolen goods: 10% per lamp for a thief, 20% for a petty thief, 30% for a food thief, plus 1% for every 2 Black Market reputation, up to 95%.

    Sources

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