Probably Stolen Wine Guide: Recipes, Quality and Aging
Updated
Wine in Probably Stolen is a points game. Each berry, the water and the yeast add or subtract points, and the total sets the grade: 6 or more is Master Vintage (175 credits). Use the calculator to test any recipe, check the full recipe grid, then let the bottles age: they gain value every day with no cap. Numbers come from players' tests in the demo, compiled by The Exceptional Fisherman.
Wine calculator
Wine calculator
- Ready in
- 2 days
- Sells for now
- 175 cr
- After 10 days
- 228 cr
- Gain per day
- +5.25
Values before any customer, label or event modifiers. Numbers tested by players in the demo.
How the score works
| Ingredient | Points |
|---|---|
| Small berry | The best berry: +2 |
| Normal (standard) berry | +1 |
| Under- or overripe / shriveled berry | +0. Pink or orange underripe and dried overripe all count the same |
| Moldy berry | −1. Sell it as food instead |
| Two or more berries | +1 bonus |
| Pure water | +1 |
| High-quality | +1 |
| Basewater | 0 |
| Ghostwater | −1 |
| Rustwater | −2 |
| Gutterflow | −3 |
| Any yeast (normal, bioreactor, super) | +1 |
- Every wine needs at least one berry, 750 ml of water and an empty wine bottle.
- Fermentation takes 4 days, 2 with yeast (normal, synthetic or a yeast bioreactor) and 1 with super yeast.
- Yeast adds +1 whatever the amount or type; super yeast only saves time.
- A second berry adds a +1 bonus on top of its own score. A third berry rarely pays: only Small ×3 beats swapping it for yeast.
- Pure water scores the same as high-quality (+1), even though the in-game winemaking manual says otherwise.
- Berries never ripen, overripen or mold while you hold them.
- Wine ages forever with no cap; the AgeWell machine adds an extra day of aging every night.
- Any synthetic yeast in the bottle makes Gloomberry wine, whatever berries and water you used, and needs no berries at all.

Grades, prices and aging
| Grade | Score | Sells for | Label | Gain per day | After 30 days |
|---|---|---|---|---|---|
| Master Vintage | 6+ | 175 | +75% | +5.25 | 333 |
| Reserve | 5 | 150 | +50% | +4.5 | 285 |
| Production | 3–4 | 125 | +25% | +3.75 | 238 |
| Homebrew | 2 | 100 | +0% | +3 | 190 |
| Bucket Brew | 1 | 85 | −15% | +2.55 | 162 |
| Undrinkable | 0 or less | — | can't be sold | — | — |
Every two-berry recipe, by water
All with yeast (+1). Without yeast the score is 1 lower and fermenting takes 4 days instead of 2.
| Berries | High-Q | Basewater | Ghostwater | Rustwater | Gutterflow |
|---|---|---|---|---|---|
| Small + Small | Master175 cr | Master175 cr | Reserve150 cr | Prod.125 cr | Prod.125 cr |
| Small + Normal | Master175 cr | Reserve150 cr | Prod.125 cr | Prod.125 cr | Home100 cr |
| Normal + Normal | Reserve150 cr | Prod.125 cr | Prod.125 cr | Home100 cr | Bucket85 cr |
| Small + Poor | Reserve150 cr | Prod.125 cr | Prod.125 cr | Home100 cr | Bucket85 cr |
| Small | Prod.125 cr | Prod.125 cr | Home100 cr | Bucket85 cr | ✕— |
| Normal + Poor | Prod.125 cr | Prod.125 cr | Home100 cr | Bucket85 cr | ✕— |
| Small + Moldy | Prod.125 cr | Prod.125 cr | Home100 cr | Bucket85 cr | ✕— |
| Normal | Prod.125 cr | Home100 cr | Bucket85 cr | ✕— | ✕— |
| Poor + Poor | Prod.125 cr | Home100 cr | Bucket85 cr | ✕— | ✕— |
| Poor | Home100 cr | Bucket85 cr | ✕— | ✕— | ✕— |
“Poor” covers underripe, overripe and shriveled berries. Pure water gives the same results as high-quality. The community's spreadsheet of every three-berry recipe agrees: a third berry only helps with three Small ones.
Gloomberry wine (contraband)
Put any synthetic yeast in the bottle and you get Gloomberry Wine, no matter what else is in there. It sells for 74 credits (44 base plus the contraband markup), takes 2 days, needs no berries and never ages. The trick players use: gutterflow from the Gutterflow on Tap upgrade (or rat droppings in water) plus synthetic yeast turns otherwise worthless water into about 74 credits a bottle. Remember it's contraband: keep it away from Security.
Where to get berries and bottles
| Item | Sources |
|---|---|
| Bloomberries | Retired Winemaker: 8 every Friday (once you have the winemaking upgrade). Hydroponics farmer from Wild's Seller referral: 5–6 a visit, not limited to once a week. |
| Wine bottles | Retired Winemaker: 4 every Friday. Supply runner: 3 on Sunday at a higher markup. Scavenger customers: 0–2 a visit (force one with a Scavenger's token in the display case). Junker: 0–3 a visit, random only. |
| Yeast | Scavenger customers stock it once winemaking is unlocked. |
To speed up aging, the AgeWell adds a day per night (24 energy). For which customers pay best for wine, see the money guide.
Frequently asked questions
How do you make Master Vintage wine in Probably Stolen?
Reach a score of 6: two Small berries (+2 each, +1 for using two), basewater (0) and yeast (+1) is exactly 6. With high-quality or pure water, Small + Normal + yeast also gets there.
How long does wine take to ferment?
4 days without yeast, 2 days with normal yeast, synthetic yeast or a yeast bioreactor, and 1 day with super yeast.
Does wine get more valuable over time?
Yes, forever: each day adds 3 credits of base value, scaled by the grade, so Master Vintage gains about 5.25 credits a day and Homebrew 3. Gloomberry wine never gains value. The AgeWell machine adds an extra day of aging every night.
What is Gloomberry wine?
Contraband wine made by adding synthetic yeast. It always sells for 74 credits whatever berries or water you used (you don't even need berries), and it doesn't age.
Where do you get Bloomberries and wine bottles?
From the Retired Winemaker every Friday (8 berries and 4 bottles) once you have the winemaking upgrade, plus scavenger customers, the Sunday supply runner (bottles) and the hydroponics farmer from Wild's Seller referral (berries).
Sources
Keep reading
Probably Stolen Guide
Probably Stolen launches October 28 on Steam: what the 1.0 release adds (an ending, 9 starting scenarios, 21 achievements), demo saves, languages and PC specs.All 9 Starting Scenarios
All nine Probably Stolen starting scenarios in 1.0, from Apprentice to Rock Bottom and the once-secret Rat Wrangler: what each starts with, its risk, and known perks.Patch Notes & Updates
Every Probably Stolen update in plain English, from the August playtest and Update 049 to the Aquafarmer demo patch and 1.0, plus the post-launch roadmap.Water Guide
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How the Probably Stolen display case brings in customers: buyer tiers by item value, every sign and lamp with its odds, the priority order and why sellers don't show.Machines & Modules
Every Probably Stolen machine with its price and energy use, what Quality, Performance and Efficiency modules do on each, furnace recipes and fridge bonuses.